New Ranged Weapons in Monster Hunter are Long Overdue

by Zachary Allen
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For years, Monster Hunter fans have relied on a limited selection of ranged weapons, mainly the Bowguns and Bow. While these weapons have their own unique playstyles, many players have longed for more variety in their ranged options. Fortunately, recent developments in the Monster Hunter series have provided a glimpse into what the future of ranged weaponry could look like.

The introduction of the Light Bowgun in the original Monster Hunter opened up a new avenue for ranged combat. This weapon offered mobility, versatility, and rapid-fire capabilities that made it a favorite for many players. However, the Light Bowgun was soon overshadowed by its heavier counterpart, the Heavy Bowgun, which offered even more damage potential and defensive options at the cost of mobility.

The Bow, on the other hand, was introduced in Monster Hunter 2 and has remained a popular choice among ranged players. Its unique charge mechanics and focus on precision have made it a favorite for players who enjoy a more technical playstyle. However, like the Bowguns, the Bow has seen little innovation in recent years, leaving many players hungry for something new.

Enter the new ranged weapons that have been introduced in recent Monster Hunter games. The first of these is the Insect Glaive, which was added in Monster Hunter 4. While not strictly a ranged weapon, the Insect Glaive’s ability to launch its user into the air and rain down damage from above has made it a popular choice for players who want a more aerial approach to combat.

More recently, the Monster Hunter series has introduced two new ranged weapons: the Charge Blade and the Switch Axe. While these weapons are primarily melee-focused, they both offer ranged capabilities in the form of projectile attacks. The Charge Blade, for example, can fire off a phial explosion that deals significant damage at range, while the Switch Axe’s Sword mode allows for quick, slashing attacks that can hit from a distance.

Despite the success of these new ranged options, there is still plenty of room for innovation in this area. One potential avenue for exploration could be a weapon that emphasizes status effects over raw damage. Poison, paralysis, sleep, and other debilitating effects are already important parts of Monster Hunter combat, but they have yet to be fully explored in a ranged context.

Another area that could use some attention is the mobility of ranged weapons. While the Bowguns and Bow both offer some degree of mobility, they are still limited by their reliance on ammunition and the need to reload. A new ranged weapon that emphasizes movement and evasion could open up entirely new playstyles and strategies for ranged players.

Of course, introducing new ranged weapons is easier said than done. Balancing these weapons against existing options can be a daunting task, and it’s important to make sure that they don’t overshadow or invalidate other weapons. However, with careful planning and testing, it’s certainly possible to introduce new ranged options that offer fresh, exciting gameplay without unbalancing the game as a whole.

In conclusion, the addition of new ranged weapons in Monster Hunter is long overdue. While the Bowguns and Bow have served players well for years, it’s time to explore new avenues for ranged combat. With recent additions like the Insect Glaive, Charge Blade, and Switch Axe, we’ve already seen the potential for innovation in this area. However, there is still plenty of room for new weapons that emphasize status effects, mobility, and other unique mechanics. By continuing to explore and refine these options, Monster Hunter can offer a more diverse and engaging experience for ranged players.

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